Start Updating inverted file index using multi tier

Updating inverted file index using multi tier

This practical, hands-on course will give you an insight into the psychology of user behavior and lay the foundation for students who are pursuing careers designing, evaluating, or marketing products for people. This course will teach students a set of quantitative tools to understand user needs, derive design recommendations, and evaluate the user experience. It will discuss basic administrative, management and policy issues associated with the impact of information systems on the user and organization. Prerequisites: completion of a 100-level GUR course in computing; MATH 333. Design and programming concepts are presented for automation of management information systems. A student may register for no more than two semesters of Special Topics. Independent studies, investigations, research, and reports on advanced topics in IS. This course introduces the applied topic of Computer Security, presenting the evolution of computer security, the main threats, attacks & mechanisms, applied computer operations & security protocols, main data transmission & storage protection methods via cryptography, ways of identifying, understanding & recovery from attacks against computer systems, various methods of security breach prevention, network systems availability, applications security, recovery & business continuation procedures and counter systems penetrations techniques and the role of the US Government in security of national computer infrastructure. Programming assignments are required which provide experience with the concepts covered. Case studies will be used to illustrate the concepts and frameworks considered. Communications and networking, web authoring tools, system security, databases and archiving, EDI, transaction processing, and factory/warehouse data networks. Prerequisite: Completion of the sophomore year, approval of the program coordinator, and permission of the Office of Cooperative Education and Internship. Covers the basics of virtual instrumentation including use of IEEE GPIB, RS232 interfaces, and data acquisition boards.

Topics include: network scanning, TCP/IP stack fingerprinting, system vulnerability analysis, buffer overflows, password cracking, session hijacking, denial of service attacks, intrusion detection. Students will learn how to load and display custom 3D models created using existing 3D modeling tools. LISP and Prolog programming languages used extensively. Students will learn skills necessary for creating and deploying applications with the Android Software Development Kit (SDK). An introductory study of how the Linux operating system is built from scratch. The course covers the basic concepts of traditional files and file processing, provides a "classic" introduction to the relational data model and its languages, and discusses database design methodology and application developments. This course will also discuss a selection of special topics in interactive graphics. An open-source web content management system will be utilized throughout the course. Such programming is known as client-side scripting.

It provides both a theoretical foundation in the area of security and hands-on experience with various attack tools, firewalls, and intrusion detection systems. Students will learn how to set up and program their own 3D graphics based game engine using Open GL. Emphasizes both underlying theory and applications. Topics include knowledge representation, parsing language, search, logic, adduction, uncertainty, and learning. This course introduces mobile application development for the Android platform. Topics include computer data structures for representation of two- and three-dimensional objects and algorithms for definition, modification, and display of these objects in applications. Students, working in groups, will design and develop different types of web applications, which will then be analyzed and critiqued by the students as to their usability in actual public and private settings. This course discusses the concepts and skills required to plan, design and build advanced websites, with a focus on sophisticated user interaction enabled by programming the web browser (such as Internet Explorer or Chrome).

To provide a streamlined Veteran-centric user experience, we have combined these two Web sites.

All of the Vet functionality is still available on the OSDBU site.

Prerequisites: CS 115 or completion of a required 100 level GUR course in CS, plus an approved CS 105. Students will learn how to effectively network, create resumes, interview and best present ideas. An introduction to the foundations of computer science with emphasis on the development of techniques for the design and proof of correctness of algorithms and the analysis of their computational complexity. Among the topics covered are numeric data representation, assembly language organization, memory addressing, memory systems, both real and virtual, coding and compression, input/output structures treated as programmed, interrupt, and direct memory access, and functional organization of the CPU and the computer system. Students will learn how to reprogram a professional game engine, or Modification (Mod) development as it is referred to in the industry. Students will work on their own game projects utilizing the professional game engine. Students will learn how to set up and program their own 2D graphics based game engine. The course covers Linux programming with Apache Web and My Sql database using Php/Python and C as primary languages. Restriction: completion of the sophomore year, approval of the department, and permission of the Office of Cooperative Education and Internships. Introduction to probability models and techniques useful in computer science. Also, the course covers undecidability and complexity theory, including the classes P and NP. SQL will be extensively covered, and students will design implement sophisticated SQL queries invoking self-joins, outer joins, correlated subqueries and related concepts. Students gain major-related work experience and reinforcement of their academic program. This course provides students with an understanding of methods, tools and technologies required to work with computer systems and networks. The course was developed to teach how system and network vulnerabilities are found and exploited and what steps can be taken to mitigate the risk. A student may register for no more than two semesters of special topics courses. This must have the approval of both the program director and the faculty mentor.

Through encouraging collaboration and communication, this course addresses how to best present oneself via verbal and nonverbal communication. Prerequisites: (CS 114 AND MATH 112) OR (CS 114 AND MATH 133). An introduction to the organization and architecture of computer systems, including the standard Von Neumann model and more recent architectural concepts. This course introduces students to the basic concepts of game programming and development. This course introduces students to the core concepts and skills necessary for the development of games utilizing 2D graphics. Theoretical models such as finite state machines, push-down stack machines, and Turing machines are developed and related to issues in programming language theory. We will examine some poorly designed and show how theses can be transformed into well designed databases. Prerequisite: Completion of the sophomore year, approval of the program coordinator, and permission of the Office of Cooperative Education and Internship. Traditional security analysis often falls short due to the rapidly evolving threats that exist. The precise topics to be covered, along with prerequisites, are announced in the semester prior to the offering of the course. Students must prepare, in collaboration with their faculty mentor and in the semester prior to enrolling in this course, a detailed plan of topics and expected accomplishments for their independent study.

The ability to use existing programs and to write small programs to access bioinformatics information or to combine and manipulate various existing bioinformatics programs has become a valuable part of the skill set of anyone working with biomolecular or genetic data. Advanced data analysis skills with applications to bioinformatics problems. Covers concepts and principles of data mining in bioinfomratics. Topics include basic concepts of computer systems, algorithm design, programming languages and data abstraction. Topics include basic concepts of computer systems, software engineering, algorithm design, programming languages and abstraction, with applications. Topics include basic concepts of computer systems, software engineering, algorithm design, programming languages and data abstraction, with applications. The course also presents an overview of selected "big idea" topics in computing. We will cover techniques like ethnography, focus groups, interviewing, and analyzing qualitative data. The study of new and/or advanced topics in an area of information systems and the computing sciences not regularly covered in any other IS course. Theory, methodologies and strategies for information requirements analysis, including the assessment of transactions and decisions, fact-finding methodologies, structured analysis development tools, strategies of prototype development, and an overview of computer-aided software engineering (CASE) tools. Students will gain hands-on experience applying theories in case studies. Note: Normal grading applies to this COOP Experience. Some of the topics covered in the course are: continuous deployment, continuous integration, automated unit testing, modular design, software team management, agile development, Kanban, customer focused development, and the technologies used to scale cloud applications. Usability refers to the ease of use and learnability of such a product or service. Prerequisites: junior standing and/or department approval. The study of new and/or advanced topics in an area of IS not regularly covered in any other IS course. Prerequisites: Open only to students in the Albert Dorman Honors College or to any student who intends to apply to the IS Undergraduate Thesis program. Topics covered will include scripting commands, control structures, functions, scalar data and lists, regular expressions, hashing, automating administration functions and debugging. Students will learn how to utilize their own custom 2D graphics and sounds into their projects. Students will learn a few scripting languages that are used in the games industry such as Unreal Script and Python. Upon completion of the course, students will have first hand experience producing professional quality content for electronic games and a portfolio of work. s), and as time permits regular expressions and remote file access. This course covers environments and frameworks for modeling, developing and programming Internet Applications with emphasis on the Model View Controller paradigm.